Training Grounds
Source on GitHub ↗

A SMALL TOOL FOR YOUR NEXT ADVENTURE

Every hero starts
with a little practice.

I wanted to make a game. Getting a character to walk was… a whole side quest.
These motion guides helped. Maybe they’ll help you, too.

Training Grounds - Motion guides for AI game character animation | Product Hunt
LIVE MOTION GUIDE8 frames · one complete loop

Loading the mannequin…

Bring your own animation

Have an animated GLB? Open it here and try your own moves. Your file stays in your browser.

Up to 30 MB. Include the model and animation in one GLB. We use its own rig.

A LITTLE PROOF

Meet Hua.
She can finally walk.

This is a result from our actual game project. Same idea: a motion guide, a simple character still, and a frame-conversion prompt.

AI can still wander off. Check the feet, silhouette, and loop at the size you’ll use in your game.

Generated example · 8 frames · 1.33s

YOUR TURN

  1. Export a guide you like.
  2. Attach the motion guide and your original character still, in either order.
  3. Paste the prompt into your image generator.
  4. Slice the result and play it at the exported timing.

Keep your original character still as the appearance reference. A previous animation can carry its mistakes into the next one.